Phoenix - The Fall & Rise of Videogames by Leonard Herman

Phoenix - The Fall & Rise of Videogames by Leonard Herman

Author:Leonard Herman [Herman, Leonard]
Language: eng
Format: mobi, epub
Tags: vl-nfcompvg
ISBN: 9780964384859
Amazon: 096438485X
Publisher: Rolenta Press
Published: 2001-07-15T00:00:00+00:00


Sega Activator

The Activator was similar to Mattel’s Power Glove and Broderbund’s U-Force Controller, two peripherals that had been released for the NES in 1989. However, while the NES controllers could only duplicate moves that the gamer’s hand made, Sega’s Activator simulated action made by the player’s entire body.

The Activator consisted of eight modules that interlocked together to form one octagon-shaped unit that sat on the floor. The player stood inside the center of it. When the unit was turned on, each of the eight modules sent infra-red beams up towards the ceiling. By breaking any of the infra-red beams with his hand or foot or head, the player sent signals back to the Genesis that were comparable with pressing the controller buttons.

The $79.99 Activator was released in November. Although the unit didn’t come with a game of its own, it did include a booklet that revealed what moves gamers had to make in order to play the most popular games.

By itself, the Activator really was just a deluxe controller. Although the player provided the moves, he really only controlled an on-screen character. The Sega VR on the other hand let the player feel like he was actually in the game. Together, the Sega VR and the Activator provided the nucleus for an at-home virtual reality system. Unfortunately, although the Sega VR had been planned for a 1993 release, the year ended without its debut in the stores.



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